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Old May 11, 2008, 09:19 PM // 21:19   #1
Wilds Pathfinder
 
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Default Any suggestion to my build?

[build prof=R/E exp=11+1+1 mar=10+1 air=10][Triple Shot (Luxon)][Dual Shot][Needling Shot][Savage Shot][Glass Arrows]["I Am The Strongest!"][Conjure Lightning][Resurrection Signet][/build]
(first skill is triple shot, dunno why it doesn't show)


The dmg of this build is amazing with triple and dual shot. Needling is great for following up when triple/dual recharges. However, two 10 en shot, one instant recharge +3 dmg buff sometimes run me out of energy.

I think the skills that should be changed are mostly needling and savage(better not to change the main dmg output!?). Any suggestion to these?? Of coz if there is any better dmg& e-management by changing other skills, pls point that out.

Thank you~
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Old May 11, 2008, 09:20 PM // 21:20   #2
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14 expertise cuts down the 10 energy skills to 4 (instead of 5 @ 13)
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Old May 11, 2008, 09:31 PM // 21:31   #3
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Quote:
Originally Posted by Pyro maniac
14 expertise cuts down the 10 energy skills to 4 (instead of 5 @ 13)
I'll try that out. Probably cut from markmanship, right? Since triple+dual are no attribute. Ty~^^
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Old May 11, 2008, 09:43 PM // 21:43   #4
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[distracting shot] only costs 5en

[savage shot] is nice cuz it has 5s recharge and u can spam it more...
but since u dun the e-management to spam it, it kinda defeats the point of bringin it

[expert focus] + [punishing shot] instead of [glass arrows] + [savage shot] will prolly yield similar dps results w/ better e-management
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Old May 11, 2008, 11:46 PM // 23:46   #5
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Quote:
Originally Posted by afya
[build prof=R/E exp=11+1+1 mar=10+1 air=10][Triple Shot (Luxon)][Dual Shot][Needling Shot][Savage Shot][Glass Arrows]["I Am The Strongest!"][Conjure Lightning][Resurrection Signet][/build]
Personally for a Glass Arrows spike build i use this...

[build prof=R/Mo exp=12+2 mar=12+1+1 wil=3][Glass Arrows][Triple Shot (Luxon)][Dual Shot][Forked Arrow][I Am The Strongest][Lightning Reflexes][Troll Unguent][Mending Touch][/build]

[skill]Forked Arrow[/skill] Can be switched out for an interupt or other high damage skill like [skill]Keen Arrow[/skill] if you know there will be enchantments/hexes cast upon you.

I really don't like these Conjure builds on Rangers, why waste attribute points when they can be put into Expertise or Marksmanship to boost the damage output and energy management? Not to mention using a spike build without a Vampiric bow mod is just weird, to me anyway.

Forgot to mention that [skill]I am The Strongest[/skill] is only really usefull at Rank 6 or above, because i have it a Norn Rank of 10 i tend to use it in Glass Arrows builds a lot. That +20 damage from IATS and +19 damage from Glass Arrows at 14exp is a nice spike when combined with Triple Shot, even with a low luxon/kurzick faction rank.

Last edited by Adja1005; May 11, 2008 at 11:59 PM // 23:59..
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Old May 12, 2008, 12:25 AM // 00:25   #6
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IMO I would change your elite to [skill]Prepared Shot[/skill] for all the energy you will ever need

And to make up for the damage lost take [skill]Ebon Battle Standard of Honor[/skill]
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Old May 12, 2008, 01:22 AM // 01:22   #7
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Quote:
Originally Posted by Adja1005
Personally for a Glass Arrows spike build i use this...

[build prof=R/Mo exp=12+2 mar=12+1+1 wil=3][Glass Arrows][Triple Shot (Luxon)][Dual Shot][Forked Arrow][I Am The Strongest][Lightning Reflexes][Troll Unguent][Mending Touch][/build]

[skill]Forked Arrow[/skill] Can be switched out for an interupt or other high damage skill like [skill]Keen Arrow[/skill] if you know there will be enchantments/hexes cast upon you.

I really don't like these Conjure builds on Rangers, why waste attribute points when they can be put into Expertise or Marksmanship to boost the damage output and energy management? Not to mention using a spike build without a Vampiric bow mod is just weird, to me anyway.

Forgot to mention that [skill]I am The Strongest[/skill] is only really usefull at Rank 6 or above, because i have it a Norn Rank of 10 i tend to use it in Glass Arrows builds a lot. That +20 damage from IATS and +19 damage from Glass Arrows at 14exp is a nice spike when combined with Triple Shot, even with a low luxon/kurzick faction rank.
[skill]Forked Arrow[/skill] is somewhat bad in PVE imo. Always got enchanted by Mhenlo or whoever. Keen does gr8 dmg for its 5en cost

I used conjure because it is armor ignoring and the effect triples or double itselfs. Especially in a glass arrow build, dmg doesn't come from the skill itself(triple, dual), but from other buffs.
But on the other hand, high mark also means more from sloth hunter or something else. And yeah, exp really help with energy.

Thank you for the suggestion. I'll try the build later~^^
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Old May 12, 2008, 01:26 AM // 01:26   #8
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Quote:
Originally Posted by Marverick
IMO I would change your elite to [skill]Prepared Shot[/skill] for all the energy you will ever need

And to make up for the damage lost take [skill]Ebon Battle Standard of Honor[/skill]
[skill]Prepared Shot[/skill]+[skill]Read the Wind[/skill]looks good; I can then use a flatbow without worrying about accuracy

If I take [skill]Ebon Battle Standard of Honor[/skill], I probably need to drop rez sig~haha

Thank you~
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Old May 12, 2008, 02:12 AM // 02:12   #9
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The reason i suggested [skill]Forked Arrow[/skill] was because i tend to never use henchman healers and my heroes dont use enchantments. So the only thing to make it shoot one arrow would be a hex which is easily removed by micro managing my monk hero. Again thought its all up to you and how you play the game.

And yes [skill]Keen Arrow[/skill] is a high damage skill for a small amount of energy, and with sufficient investment into Marksmanship it can increase the chance of a critical hit.
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Old May 27, 2008, 08:23 AM // 08:23   #10
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